Final antasy VII: Crisis Core
have you wondered what happened to Cloud Strife before he became a soldier and left his position and made war against Shinra corp? or how did Tifa and Cloud met? or worse, what made Sephiroth turn his back on the world that he knew for the sake of his so-called salvation? ladies and gentlemen, gamers of the world, i give you, Final Fantasy VII: Crisis Core.
Crisis Core revolves around Zack Fair, a member of the elite
special forces known as SOLDIER. He aspires to achieve 1st Class
status, with the long-term goal of being a recognised "hero". His
mentor and close friend, Angeal, is always by his side . . . until one
day he vanishes without a trace, arousing much suspicion given the
recent emergence of monstrous beings resembling his best friend,
Genesis - who is also missing in action. Thus begins Zack’s quest for
the truth - a journey that will take him across the sprawling world of Final Fantasy VII, meeting many familiar faces along the way.
If you are unaware of the events that transpired in the original Final Fantasy VII, it may be difficult to follow Crisis Core’s narrative which contains many references to its sequel that don’t make an ounce of sense otherwise. However, despite this, Crisis Core is still very much noob-friendly with a extremely simple, yet exciting and fast-paced battle system which forms the core of the crisis at hand.
Battles in Crisis Core resemble a fusion of Kingdom Hearts and Final Fantasy XII.
Zack (your one and only playable character throughout the entire game)
is an agile chap who can manoeuvre himself around the battle field with
ease and attack at any angle. All commands are given on-the-fly and
each action can be linked smoothly to one another which makes for a
fighting engine that requires your active participation at all times.
It isn’t as masher-friendly as Kingdom Hearts was (it plays very much like a solo Final Fantasy XII outing except it requires you to actively press buttons when fighting), but the depth of its mechanics are still rather shallow.
Crisis Core
offers players a wide range of ways to deal damage, so much so that it
is almost too easy to win. You can customise Zack with a large
selection of Materia - magic-imbued stones which grant him the power to
perform spinning slashes and staggering blows, and cast typical Final Fantasy
elemental and support spells (and yes, he can steal, too). All actions
consume either AP or MP, both of which are always topped up (see later)
making Crisis Core a ridiculous spam-fest most of the time,
with some skilful dodge-rolling all that is required to avoid enemy
attacks that would otherwise interrupt your flow of carnage.
To
make things even more easy-going, a roulette runs behind the scenes
continuously activating temporary bonuses such as reduced damage or no
MP use, and every few seconds or so random limit breaks will be
triggered that can deal massive splash damage to all enemies, restore
you to full health (and beyond) or allow you to deal a critical hit
with every strike. And with every successful result, your MP, AP and
health are replenished, often-times breaking the limit so that your stats read something along the lines of 1985/1337 . . . which is mathematically impossible, right? Crisis Core
is a game intended to allow players to do whatever they want, whenever
they like, without having to worry about conservation - which
admittedly makes playing it a blast, despite the lack of challenge.
Of
course, there’s always the brand-new Hard Mode, accessible right from
the get-go, which requires a more strategic train of thought with
enemies hitting harder and much more frequently (they don’t stand
around like Devil May Cry "training dummies", that’s for sure).
Unfortunately, the learning curve is pretty steep if you tackle this
mode without prior experience which may deter the younger generation of
gamers who are obviously this game’s target audience (alongside the
numerous fanboys).
Either way, Crisis Core is still an
ability-abusing, battle-orientated game. The main quest itself clocks
in at 8-12 hours, but there are several HUNDREDS of side-missions to
complete which extends Crisis Core’s longevity substantially.
These missions take place in various locales that you travel through
during your expedition, nearly all of them have very simple objectives
(e.g. eliminate all enemies, rematch against a souped-up boss), and
they take only a few minutes (or less) to accomplish. This is a perfect
example of how incorporate portable content into what I would
otherwise consider to be a home console game. Got a minute to spare?
Why don’t you head over to the Midgar Slums and clear some pests -
earning some experience, special items or accessories along the way?
It’s all about the fighting. And if you play Crisis Core
the way it’s meant to be played (that is, without resorting to mashing
X the entire time), it’s a hell of a lot of fun. Especially if you are
a Final Fantasy fanatic.
Crisis Core is pure fanservice no matter which way you look at it. Zack (re)treads the same steps that Cloud walked in Final Fantasy VII
(which should be obvious as to why, for those who have played the RPG)
and encounters a large chunk of its supporting cast members. Some of
them, like the affectionate flower-girl Aerith, a pre-badass Sephiroth,
and of course everyone’s favourite spiky-haired blonde, Cloud Strife,
are sufficiently developed, but others, such as the Turks and the Wutai
ninja girl, Yuffie, play somewhat cameo-tic roles.
About half of music from Crisis Core are remixes of original Final Fantasy VII tracks: Aerith’s Theme, One-WInged Angel, Fighting, Still More Fighting,
and so on. They are now as far removed from MIDI-quality as possible,
drawing inspiration from the progressive rock style of The Black Mages
- the band helmed by Nobuo Uematsu (the genius behind Final Fantasy VII’s
original score). The new tracks fit in with this modern style very well
and serve as a perfect accompaniment to the special-effects laden
action.
And must I mention the graphics? We all know that Square-Enix take pride of their high presentation values, and Crisis Core is no slacker. Some of the finest real-time graphics for the PSP are blended almost seamlessly with Advent Children-quality FMV, especially during the massive summon sequences. This is one of the best-looking portable games I’ve ever played.
PSP
fans, rejoice. This is the killer-app that you have been waiting for;
the game which will send PSP units worldwide flying off the shelves -
just like what Final Fantasy VII did for the original
PlayStation. Granted, it has more fanboy than mainstream appeal, but
the former group is a large demographic in its own right. Crisis Core may not finely strike a balance between easy and hard, and it may be difficult for newcomers to fully appreciate the world of Final Fantasy VII from this episode alone, but with a metric tonne of exciting battles geared towards both short and long-term play, Crisis Core is clearly a winner. *Victory Fanfare*
and so the verdict ,i give this game 10/10 on graphics, sound, and gameplay… solid spinoff to Final Fantasy VII of the PS1. Behold the lofestream, people…. behold the advent children.
December 10th, 2008 at 4:22 pm
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