Silent Hill: Origins
December 12th, 2007 by ezkill-deadmconce again Konami dares us to venture out to the unknown, and what lurks beyond the darkness that creeps in our deepest nightmares. into the realm of the unthinkable and the inimaginable. welcome back, to Silent Hill. and exclusive for the PSP.
in this game you play Travis Grady. a lonely truck driver who got stranded by driving through Silent Hill and starts seeing things on the road. thus, he ends up chasing after a girl named Alessa, into the town. and that’s where all things go muddled for Travis, and most especially you, which leads you to move around and around into the fog, and into the establishments and houses of the forsaken town.
the game looks good with monsters from the previous titles of the series returning or should i say originated. the straight-jackets and the nurses looks believable and scary. although there are some parts where the scenery can hardly be noticed like doors or gates or even potholes and the camera sometimes has a bad way of starting up infront of your face and by pressing the align camera button, still ends up the same way. making you walk forward to a bloody end without even knowing, all because of a crazy camera angle.
for a scary game there has to be a scary sound right?, here they developers didn’t miss the best part of the game. where you get to interact the unknown and beyond using your ears and not your eyes. clear, catchy and well orchestrated music plays at the right moment either in combat or on melancholic and explorations.
controls can sometimes be hard. although the dead-aim is simply a joy. now you won’t have any problem knowing where to point your gun or rifle.another addition to the game is that Travis gets tired if he runs longer than he should. making you stop or walk of you prefer just so he can catch his breath for a bit and run again. bad timing when your running from enemies. thankfully energy drinks are scattered all over the town. like the old titles, this game lets us explore and interact with the surroundings all we want, if we dare.
the story line is a bit crazy though, tends to end you up puzzled and making you say to yourself, " how the hell did that happen?" or even, " how is that possible?". thus making you play the game again and again until you get the point of the story, this is good though since you can unlock 3 types of endings and a lot of accolades and items.
to rate this, graphics gets an 8/10, sound gets 9/10, gameplay gets a 6/10.
if you still want to figure out how in the world did that town end up like that, this is the best answer to that question so far. by the way, this aint recommended to play with the lights on and on the speakers. best played only in total-darkness and with headphones.
enjoy the darkness.